Guest Blog: Black By Association

By Nino Malong, DHS Chief Artist Officer

It's taken me a minute to process everything that went on at Baltimore Comic Con 2015. Overall I had a great time. I had a chance to once again share a table with my fellow artists and to share my artwork with the public. During the three days of the Con, I also had the privilege to speak to legendary artists such as Bernie Wrightson, Stan Sakai, and Neal Adams. I even struck up the nerve (albeit with a little nudge from my friend Kevin Hunt) to show my work to Stan Sakai. I was hesitant at first because of a very bad experience I had years ago when I showed my work to an artist I respected and thought of very highly. That person ripped my work to shreds and it had taken years to build back my confidence. So fast forward to Baltimore, and I asked Mr. Sakai if he wouldn't mind taking a look at my work. He agreed and he began to look over the four prints I'd given him. I was looking at his portfolio, hoping he'd at least find one thing he liked. I wasn't prepared for the words that came out of his mouth.

"Oh my God, this is beautiful!" 

My day was made. I thanked him profusely and walked back to my table in a daze. My friends asked me how it went. "Stan Sakai looked at my work. He said it was beautiful," I said as I had that thousand yard stare still etched on my face. I barely remember the high fives that were exchanged but I was floating on clouds.

Then it crashed. Hard.

BBA... Say What?

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Near the end of the day, a young White woman in her late twenties comes up to our table. She is friends with one of the other artists and she says something to the effect of possibly having a job/commission for him. I wasn't really paying that much attention except when she said something about coming up to our table because it was a table full of Black artists and the commission would be perfect for Black artists. My friend asked her, "Well what about him?", pointing at me. Without even looking my way she says, "Oh he's BBA. Black by association," and continues to talk as if nothing happened. My three other friends were stunned. "WTF?!" was my response and my anger was rising. I figured the best thing to do was walk away.

Even that angered me. The act of walking away and letting her White privilege run free and unchecked pissed me off. I was off to another table trying to cool down when she walked by me and out of her mouth came this little nugget:

"It's alright dude, I'm BBA too."
Yelled it. She actually yelled it.

That was it. I stopped her and said, "WTF did you say?!" and proceeded to lay into her. I asked her how did she think that that was in any way acceptable? She didn't know me. Didn't even bother to look my way. What, because I'm Asian, I'm passive and would let that slide? Am I one of those Michelle Malkin Asians that worship everything about White Supremacy and hate everything about my own people?

My culture? I'm Filipino. I was brought up in DC where I was the only Filipino in a predominantly African American school. It was through the love and support I received from the Black community that I was able to forge my own identity as a Filipino and as a person of color.  Being a person of color isn't a club you can join in just because you take up a cause as so many White hipsters so often do. It definitely does not give you license to disrespect any of us. She was surprised as hell that her words were even challenged and offered an empty apology. She extended her hand. I looked at that hand. I looked at her. "You apologized. I accept it, but you're not forgiven. Walk away." 

The last image I have of her was of her hurriedly walking down the center aisle into the darkness. That was Baltimore for me. Floating on a cloud one minute, checking Hipster White privilege the next. 

 

>> Interested in seeing Nino's beautiful work? We have a few of his pieces to share.

RPG Fridays: Top 3 Systems

I am currently working on a DHS-exclusive RPG and have been creating a new system mechanic. This is the toughest part so far. I have a great idea, and the words are kind of flowing out of me to create the setting and the three scenarios that will be included. I have even given Nino (our Chief Artist Officer) some basics about the general concept, but the system mechanic is taking some serious time and effort.

Last weekend, I pulled nearly every RPG I own off of the shelf and surrounded myself (thank you to my wife for not disturbing this epic fort of books in our living room).

I only wish my living room looked this cool.

I only wish my living room looked this cool.

For inspiration through osmosis, I flipped through each one to refresh myself on things I liked in other systems and was reminded about the joy of reading an RPG. Some of my friends and fellow gamer even got an email asking about their top 3 systems.   

So I asked myself the same question, and here's what I came up with:

#3: Vampire (White Wolf)

One word: AWESOME! The game of my youth, the system that I ran my epic six-year World of Darkness campaign (using all of the White Wolf supplements), and simultaneously ran a three-year Vampire: Dark Ages campaign.  The system is easy to learn for players; just add your stats and skills together to generate a die pool of d10s. Then roll against a set difficulty. Beautiful. Each additional setting book (Werewolf, Mage, etc.) added additional depth. Power sets built on that mechanic and they were mostly compatible with things like Rage for Werewolves and Blood Pool for Vampires

Yes, it was easy to break, but it really supported actual roleplaying. 

#2: Shadowrun

This will not come as a surprise for anyone that has been reading my blog, talked to me, or seen my gaming shelf.  I love sci-fi over fantasy--dark gritty futures and people operating on their own moral codes. So the setting instantly won me over. I played 2nd edition when it first came out and loved it.

That visceral thrill of rolling a hand full of d6s, and when you roll a 6, you get to reroll! It's much like the D6 (West End) Star Wars from back in the day, but Shadowrun wins for me due to a better health system, a more inclusive world, more character balance, and the skill matrix.  I am currently reading 5th edition and loving it. 

#1: Marvel Superheroes

My number one is more about nostalgia than anything else, but I would still run it today if I had the time and a group. But it would have to be the old school Marvel Superheroes (TSR).  Let's put the one less-than-stellar aspect of the game up front: character creation! Randomly rolling everything leads to superheroes like Spam (Resistance to Acid, Super Digging and Speed Reading!) with typical stats in everything else. So, in many cases we house ruled character creation. The general house rule was each person has four rerolls for character creation, a set number of points to build a character (like 300 - 400), and two free contacts. For instance, one of my favorite characters today:

Shadowstorm (Alec Winters) was a brilliant (near-Black Panther-level intellect) mutant whose main powers were weather control, regeneration and limited phasing. He was the son of Marcus Winters, the CEO of a multinational weapons manufacturing corporation. After the school for the gifted, and following graduation from college, Alec was placed as head of the special division to "toughen" him up. His father did not know he was a mutant. If he did, he would have turned him over to the government. This leads to a number of interesting stories with tough moral choices. 

The system itself was sooooo simple. All you need are percentile dice and the colorful chart that has all the info required. It is still the greatest superhero RPG to date and my favorite system. Even with my love of crunch, dice and skill trees.

Bonus Systems-of-Interest

Delta Green (there's still time to jump on the Kickstarter for the new edition) and Call of Cthulhu. Both of these are amazing systems with great settings. The new editions will soon be readily available and include incredible advancements that have streamlined a number of issues. I am proud to have been a Delta Green playtester. 

The Fate system is another great system. The use of aspects is empowering for the players and adds incredible roleplaying value. Why it did not make my top three? Character advancement is a real issue for the system. Heroes start strong but they don't really seem to get better. This can be great for short-term gaming but I am a campaign man, and I have to consider if my players want to be doing this in 6 months, 16 months or even 60 months. The first game I ever ran to introduce my wife into the wonderful world of gaming was a Fate game, Dresden Files DC. The character and city creation was intense and fun. 

Our System

For the moment, I am sitting in front of the proverbial drawing board. Does DHS make 1d13 (trademarked) its core die for the system? What about it stands out from all of the other amazing systems? So many choices and they are all good. Stay tuned and keep an eye out for our Kickstarter hopefully to launch in late 2015 or early 2016!

Have a favorite RPG system? Send me ideas!

My Perfect Justice League

It is a well-known fact (and when I say "well known," I mean well known to the entire world, clearly) that I am a Marvel and not a DC. But there's no reason not to give DC a little love. This one will be a bit harder with my relatively-limited knowledge of DC of compared to Marvel.  The Justice League of America is the premiere DC team and should reflect that status. The Marvel equivalent is, of course, the Avengers but they are more of a global team that deals with extraterrestrial threats, while the JLA is more of galactic-level force that deals with global and universal issues. A lot of these ideas demonstrate how DC and Marvel are different. 

DC characters, for the longest time, lacked the level of humanity and vulnerability that Marvel characters had. This is definitely what appealed to me more about Marvel. But DC characters have their charms too. 

The Team

Batman (Dick Grayson): The Leader
Why Dick? Dick takes all of the best parts of Batman (his detective skills, fighting and genius) and adds a layer of comradeship and humanity that Bruce never has. Dick may not be feared how Bruce is, but he would have the members of the team wanting to help him and listen because they are friends. Dick is the leader of my JLA because he has lead multiple teams, lived his life as a hero and grown into the mantel. The fact that he is not Bruce would also add a level of drama, as he would have to live up the man who came before him. 

Green Lantern (John Steward): The Projector
Part of the Green Lantern Corps . . . 'Nuff said.

Powergirl (Kara Zor-L): Powerhouse
Powergirl is Superman's equal, owns a massive corporation bringing in billions, is dating Mr. Terrific for some great subplots, and does not have a boy scout complex that frequently rubs teammates the wrong way. Not only is she the team powerhouse, but she could also be the face of the team based on her corporate experience. 

Mr. Terrific (Michael Holt): The Brains
Third smartest person on Earth and billionaire, with super science, medical training, and a master of Kung Fu. He is also dating Powergirl, which would add a nice romance subplot for the book. Michael's genius will be key for the a number of "issues" that would occur in the comic. 

Zatanna (Zatanna Zatara): Mystic
Zatanna is a mystic powerhouse. She is the premiere go-to mystic for any issue. 

Martian Manhunter (J'onn J'onzz): Backbone
Simply put, J'onn is the backbone of the JLA. He has been on most incarnations of the team, with near-Superman-level-strength, a master shapeshifter with an array of psychic powers. O . . . did I forget to  mention he can also phase? Pretty much a one-martian team. 

BONUS MEMBER:
Starman (Jack Knight): Fan Favorite
I love Jack and read the Starman comics when they came out, and would love to write the character. It would be interesting to write an older Jack Knight that has a kid back on Earth that is concerned that he is falling into his father's footsteps by disappearing for an extended period of time and no one knowing why. His story would be heartbreaking as he constantly tries to do anything to get home.

The Story (Short Version)

My vision for the recently-formed JLA? They are Zeta-beamed (teleported) without consent to Rann by Adam Strange. He believes that his world is about to have another Rann-Thanagar Holy War but there may still be time to stop it. He put out a call but no one responded and he needs to act quickly. The end of the first issue would involve the Zeta beam being destroyed and the heroes coming to the conclusion that they are stranded.

Over the course of the first story arc (roughly seven issues), they become embroiled in a political battle for leadership of a now-unstable Rann and piece the clues together that it is not the Thanagar, but an ancient evil race of aliens masquerading as them to cause the Rann people to start a war and fight on two fronts. The end of the first arc would detail that section of space being sealed off somehow by the ancient evil aliens.

The comic would run for three years in "real" time, meaning none of those characters could have crossovers or be on Earth until the end of the comic. This would give other DC comics a chance to take advantage of the absence of those heroes; the All-Star JLA would have to deal with the aftermath if and when they return to Earth. 

And then the question for the follow up series becomes: 
What happens to your life, loved ones and identity after you've vanished for three years?